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01 · Overview & Pillars
Status: Skeleton · Owner: TBD · Updated: 2026-09-23
Purpose
Define what the game is, who it is for, and the 3–5 pillars that every later decision gets tested against.
To define
Design pillars (draft)
| # | Pillar | What it means in practice | What it rules out |
|---|---|---|---|
| 1 | Your dynasty matters | Faction choice changes units, buildings and play style, not just a flag colour | Cosmetic-only factions |
| 2 | The alliance is the game | Best content is unreachable solo | Fully solo endgame |
| 3 | Thinking beats spending | Counters and timing can beat raw power within a band | Pure power-number combat |
| 4 | TBD |
Think about
- The two source games pull in opposite directions. Whiteout Survival is asynchronous, timer-gated and tuned for 5-minute check-ins. Age of Empires is synchronous, attention-heavy and tuned for 30-minute matches. You cannot have both in the same moment. The usual resolution is layering: an async city layer (timers, upgrades, gathering) plus an opt-in synchronous battle layer (short, skill-expressive, scheduled). Decide the split now — it determines your server architecture, your monetisation and your art budget.
- Who is the audience really? Lapsed AoE players who want strategy on mobile, or existing 4X mobile whales looking for a new server? They want different games and will review-bomb you for being the other one.
- Device spec is a design constraint, not a tech detail. 200 units on screen in real time excludes a large share of the Android install base in the markets where this genre earns. Settle the floor before combat is designed.
- Write the anti-pillars. "No pay-to-win" and "no 12-hour timers" are design decisions with revenue consequences. Better to reject them loudly now than to discover the game became that anyway in month nine.
- Pillars must be able to lose an argument. If a pillar has never killed a feature you liked, it is a slogan, not a pillar.
Open questions
| # | Question | Blocks | Owner |
|---|---|---|---|
| 1 | Async-only, or async city + sync battle? | Combat, tech, scope | |
| 2 | Primary audience: AoE lapsed or 4X native? | Marketing, UX, monetisation |