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11 · Events & Live Ops

Status: Skeleton · Owner: TBD · Updated: 2026-09-23

Purpose

Define the live calendar. After launch, events are the game — they set the weekly rhythm, absorb resources and drive nearly all revenue.

To define

Event archetypes

ArchetypeExamplePurpose
Solo grindSpend resources → points → rewardsResource sink, daily habit
Alliance co-opAlliance boss, shared objectiveSocial bonding, help loop
Alliance PvPTerritory war, fortress capturePeak drama, retention
Cross-serverServer vs server tournamentLate-game endgame, whale spend
Narrative/seasonalFestival of a dynasty, monsoon, eclipseTheme, art reuse, novelty
Newcomer7-day onboarding pushEarly retention

Think about

  • Build the event tooling before the events. If shipping a new event needs a client release and store review, your live game is dead on arrival. A server-driven, data-configured event system is one of the highest-leverage technical decisions in the project. Raise it now, in Technical, while it is still cheap.
  • Events must be built from reusable parts. A handful of templates reskinned with different themes, currencies and reward tables is how live teams survive. Bespoke one-off events are how live teams burn out by month four.
  • The calendar is a rhythm, not a list. Players learn the week: grind days, build days, war weekend. Predictability is a feature — it lets people plan their spending and their real lives around your game.
  • Events are the resource sink that keeps the economy alive. Design them together with Economy, not afterward, or you will find yourself printing rewards to fill a calendar and wrecking the curve.
  • Event fatigue is real. Overlapping mandatory events make engaged players feel employed rather than entertained, and that is how a live game loses its best players. Leave gaps. Consider a deliberate quiet week.
  • The lost-dynasty premise is a live-ops gift. Each faction gets its own festival, myth cycle and seasonal art — culturally grounded, visually distinct, and a natural fit for a rotating calendar. That is years of themed content for the price of reskins, provided the same cultural review applies.
  • Decide who owns the calendar on day one of live. If it is nobody's job, it becomes everybody's emergency.

Open questions

#QuestionBlocksOwner
1Server-side event configuration at launch?Tech, live-ops viability
2How many event templates must exist at launch?Scope
3Season pass at launch or post-launch?Monetisation, scope

Internal design document — work in progress.