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19 · Open Questions

Status: Living page · Owner: TBD · Updated: 2026-09-23

Every unresolved decision, in one place. Anything answered moves to its home page and is struck through here with a link.

Blocking — decide before serious production

#QuestionPageBlocksOwnerDue
B1Is combat auto-resolved, tactical, or real-time?BattleEngine, budget, session length, device floor, monetisation
B2Async city + sync battle, or fully async?OverviewArchitecture, audience
B3Is the name Moksha cleared — culturally and as a trademark?NarrativeBranding, store listing, all marketing art
B4What is the in-fiction reason these dynasties coexist?SettingNarrative, art, map
B5Launch roster: which dynasties, how many?SettingArt budget, schedule, balance
B6Heroes: yes/no, gacha or earned?HeroesMonetisation, narrative, art
B7Portrait, landscape, or both?UI/UXEvery screen, all art
B8Engine and minimum device spec?TechnicalEverything
B9Does Marksman have range, and what counters it?BattleRoster balance — as specified, Marksman beats everything and loses to nothing

Important — decide before vertical slice

#QuestionPageOwner
I1Fixed plots or free city placement?City
I2How many resources and are they raidable?Economy
I3Grid or region world map?World Map
I4Alliance size cap?Alliances
I5Number of ages, and is there a decline/rebirth system?Progression
I6Season length and reset scope?Seasons
I7Triangle multiplier value — 2.0x placeholderBattle
I8Wall HP, gates, garrison strengthBattle

Open — resolve during production

#QuestionPageOwner
O1Formal diplomacy system or social convention?Alliances
O2Rewarded ads or none?Monetisation
O3PvE campaign?Narrative
O4Voice acting and languages?Art & Audio

Resolved

(move answered questions here with the date and the deciding page)

Internal design document — work in progress.