Appearance
20 · Glossary
Status: Living page · Owner: TBD · Updated: 2026-09-23
Shared vocabulary. If a term appears in more than one page, it belongs here. Keeping this honest is how the team avoids three names for one system.
Game terms
| Term | Meaning |
|---|---|
| Dynasty | A playable faction; a kingdom or empire that historically ceased to exist |
| Age | A major progression tier that visually and mechanically transforms the city |
| Core building | The city's gating structure; caps the level of all others |
| March | An army sent from the city to a map location |
| Rally | A multi-player coordinated attack led by one player |
| Node | A map tile that yields resources when occupied |
| Ruin | A map site left by a fallen dynasty; excavated for relics or blueprints |
| Shield | Protection preventing attacks on a city for a duration |
| Server / Shard | An isolated instance of the world with its own population |
| Season | A bounded competitive cycle within a server |
Unit classes
See Units & Battle for the full damage matrix.
| Term | Meaning |
|---|---|
| Swordman | Line infantry. Beats Pikemen, loses to Cavalry |
| Pikemen | Anti-cavalry infantry. Beats Cavalry, loses to Swordman |
| Cavalry | Shock and raid. Beats Swordman, loses to Pikemen |
| Marksman | Ranged. 1.5x to all units except siege; poor health |
| Siege | Wall breaker. 2x to buildings, 0.5x to units; normal health |
| Counter triangle | Swordman > Pikemen > Cavalry > Swordman |
| Multiplier | Damage scalar applied by attacker class against defender class |
Production terms
| Term | Meaning |
|---|---|
| Pillar | A design principle with the authority to kill a feature |
| Vertical slice | A small but fully finished piece of the real game |
| Live ops | Ongoing operation of a launched game: events, balance, economy |
| Faucet / Sink | Where a currency enters / leaves the economy |
| F2P / IAP / LTV | Free-to-play / in-app purchase / lifetime value |
Per-dynasty terminology
Fill in as factions are locked — each dynasty's own words for its ranks, core building and military units. See Narrative.
| Dynasty | Core building | Ruler title | Army term |
|---|---|---|---|